Adobe Max 2022 is an annual conference held by Adobe that brings together creatives from all over the world. The event is a platform for the company to showcase its latest products, updates, and features. The conference is held virtually and offers a diverse range of sessions, workshops, and keynotes to help creatives stay ahead of the curve.
I was responsible for design and animation of the boards below. In particular I designed the worlds of the intro, lego (block world), noir, and split and then animated those sections. I also created transitions for these elements in the composite.
Our primary challenge in the design phase was to keep the Adobe A central to the scene, while keeping the motif of a room or fixed camera as the through line.
This was created primarily with vertex maps driving a wall of cubes and a surface deformer while shifting the materials.
Pretty Damn Sweet